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PerformanceEmulatorTroubleshooting6 min

Android Emulator FPS on Mac: Measuring Frame Rate Without Getting It Wrong

Updated on · The MACOS EMULATOR team

How many frames per second does your Android emulator run at? It is the first question when a game hitches, and rarely the right one: a number alone does not tell you whether the match stutters, and Activity Monitor does not count a single frame. Here is how to measure for real in MACOS EMULATOR, and what you can check yourself.

An FPS number does not tell you whether it stutters

An average of 24 frames per second can describe 24 evenly spaced frames, which play without trouble, or an alternation between 30 and 15, which is unplayable. In one measurement taken on our side, 44% of frames arrived 33 milliseconds apart and 34% more than 46 milliseconds apart: the average showed neither.

What counts is the share of frames that arrive on time, and the worst interval. Measured on an 8 GB M1 with the emulator at 30 Hz: 100% of frames on time, 38 milliseconds at the worst. The target frame rate is the lower of two limits: the emulator’s, 30 or 60 Hz on the launcher’s “RENDER” card, and the game’s frame rate limit, if it offers one.

The performance report: six seconds, without leaving the match

For six seconds, the performance report counts the frames Android actually displayed on the game’s layer, and records what your Mac is doing at the same moment.

  1. 1Start a match and play for a few minutes: taken at the menu, a report says nothing about what is bothering you.
  2. 2Click the Performance button in the toolbar, the gauge icon: at the top left with “Screen fit”, along the right side in a window.
  3. 3Keep playing. After six seconds, the button turns into a green check mark: the report is copied.
  4. 4In your customer area, click “Send a report” and paste it into the Performance report field: it goes out as an attached .txt file.

Take it from the toolbar, not from the launcher’s Settings: they bring the launcher to the front, the game window goes behind it, and macOS stops drawing a window that is fully hidden. The frames counted there no longer describe a match.

The copied report is encrypted: you cannot read it, support opens it. In it, they find the number of frames and how consistent they were, the Mac’s free memory and swap, its thermal state, Low Power Mode and the apps putting the most load on it. Then take two more during the busiest moment of the match, on the same scene if you can: that is where stutter shows.

Add the launcher’s logs (Settings, then Logs, then Copy) in the second field of the same form, and your configuration: Apple menu, then About This Mac.

Comparing two measurements without fooling yourself

On the same machine and under the same conditions, five readings in a row ranged from 20.0 to 28.6 frames per second. One measurement against another proves nothing: if the gap between two settings is smaller than that, there is no effect to explain.

  • The same scene: two different scenes cannot be compared.
  • The same point in the session: a reading of 15 frames per second, three minutes after the device started, did not happen again at thirty-three minutes.
  • One change at a time: a report with unchanged settings, one setting changed, the emulator restarted (memory and frame rate only apply at its next start), then a second report.
  • Several readings on each side, compared by their median.
  • A quiet Mac: when its load goes above its number of cores, the report itself marks the reading as not comparable.

What Activity Monitor tells you, and what it does not

It does not count a single frame, but it shows what is weighing on your Mac.

  • Memory tab: yellow or red Memory Pressure means your Mac is short on memory. Sort the list by memory and close whatever holds several gigabytes.
  • CPU tab: sorted by % CPU, it shows what is loading the Mac. A Discord screen share takes almost half the CPU on its own.

Two numbers there are often misread. An app’s % GPU column is not how busy the GPU is. And Swap Used is a level, not a rate: macOS does not bring back on its own what it has written to the disk, so gigabytes of swap can date from an app opened hours earlier and cost nothing now.

The reverse happens too: when macOS compresses memory instead of writing it to the disk, little swap does not mean enough memory. Compression is what caught out a player on a 16 GB Mac mini M4, where only 7% of the memory given to the emulator was still in RAM: the guide to the emulator on a Mac mini tells the rest of the story.

What the reports show most often

The GPU usually stays below half of what it can do, even when the game lags: what gives out is the Mac’s memory. On an 8 GB Mac, we recorded 1.5 GB of free memory and 4.2 GB already moved to the disk. Next come macOS Low Power Mode and too much memory given to the emulator: the settings for a slow Android emulator go through them, backed by measurements.

Frequently asked questions

How do I check my Android emulator’s FPS on a Mac?

The Performance button in the toolbar measures six seconds of play without interrupting it. The copied report is encrypted: send it through “Send a report” in your customer area, and support reads it.

Why can 30 frames per second look smoother than 60?

Because on screen, consistency is what you see: thirty frames that all arrive on time beat sixty of which some arrive late.

Can Activity Monitor measure an emulator’s FPS?

No, it does not count a single frame. It shows Memory Pressure and the apps loading the Mac.

When should I take the performance report?

During a match, after a few minutes of play, from the toolbar: never at the menu or from Settings. Then two more during the busiest moment, on the same scene.

Two measurements do not give the same number. Is that normal?

Yes: under the same conditions, five readings on the same machine ranged from 20.0 to 28.6 frames per second. Compare the same scene, at the same point in the session, with several readings on each side.